﻿//using System;
//using System.Collections.Generic;
//using System.Linq;
//using Microsoft.Xna.Framework;
//using Microsoft.Xna.Framework.Audio;
//using Microsoft.Xna.Framework.Content;
//using Microsoft.Xna.Framework.GamerServices;
//using Microsoft.Xna.Framework.Graphics;
//using Microsoft.Xna.Framework.Input;
//using Microsoft.Xna.Framework.Media;
//using System.IO;

//namespace MyImaginaryFriends_Redux.Screens
//{
//    /// <summary>
//    /// This screen will display upon character death
//    /// </summary>
//    class DeathScreen
//    {

//        #region Variables

//        private State DeathScreenState;

//        private Texture2D t2d_Background;
//        private SpriteFont sf_DeathScreenFont;

//        private string s_ReturnToMainMenu;

//        private Color c_Selected, c_Unselected;

//        private float f_SelectedScale, f_UnselectedScale;

//        private int i_Selected;

//        #endregion


//        public DeathScreen()
//        {
//            DeathScreenState = State.Hidden;

//            s_ReturnToMainMenu = "Return To Main Menu";

//            c_Selected = Color.Red;
//            c_Unselected = Color.White;

//            f_SelectedScale = 2.0f;
//            f_UnselectedScale = 1.0f;

//            i_Selected = 0;
//        }

//        public State GetDeathScreenState()
//        {
//            return DeathScreenState;
//        }

//        public void SetDeathScreenState(State In_State)
//        {
//            DeathScreenState = In_State;
//        }

//        public void LoadContent(ContentManager content)
//        {
//            t2d_Background = content.Load<Texture2D>("MenuContent/TitleOptionsMenuBG");
//            sf_DeathScreenFont = content.Load<SpriteFont>("MenuContent/Arial");
//        }

//        public void Update(GameTime gameTime, InputHandler input, Screens.GameplayScreen GameScreen, MainMenu MenuScreen)
//        {
//            if (DeathScreenState == State.Active)
//            {
//                switch (i_Selected)
//                {
//                    case 0:
//                        if(input.GetKBStateSingle(Keys.Enter))

//                }
//            }
//        }

//    }
//}
